mr_manners: (208_zps5876be86)
Rory Williams ([personal profile] mr_manners) wrote2015-04-20 10:11 pm

knights of legend } { character sheet

RORY WILLIAMS
Knight of the Dragon's Light
Level 9

Dedicated Hero 5
Field Medic 4

Hit Points: 57 ( --- )

Action Points: 58

Strength 14 (+2)
Dexterity 12 (+1)
Constitution 14 (+2)
Intelligence 14 (+2)
Wisdom 19 (+4)
Charisma 13 (+1)
Human Male
31
5'11"
170 lbs.
Blue Eyes
Blond Hair



STATS
SAVING THROWS

ModBaseAbility ScoreMisc. Mods
Defense16=10+1 (dexterity)++3 (dedicated hero)
+2 (field medic)
Initiative05=00+1 (dexterity)++4 (improved initiative)
Fortitude Save09=03 (dedicated hero)
04 (field medic)
+2 (constitution)+0
Reflex Save03=01 (dedicated hero)
01 (field medic)
+1 (dexterity)+0
Will Save09=03 (dedicated hero)
02 (field medic)
+4 (wisdom)+0

Attack (Unarmed)08=03 (dedicated hero)
02 (field medic)
+2 (strength)++1 (brawl)
Attack (Melee)07=03 (dedicated hero)
02 (field medic)
+2 (strength)+0
Attack (Sword)08=03 (dedicated hero)
02 (field medic)
+2 (strength)++1 (weapon focus)
Attack (Ranged)06=03 (dedicated hero)
02 (field medic)
+1 (dexterity)+0
Attack (Excalibur)07=03 (dedicated hero)
02 (field medic)
+1 (dexterity)++1 (magic weapon)

Damage RollCriticalAttack Range
Unarmed Attack1d6+STR
1d6 (brawl)
n/a0ft
Excalibur2d6+1
2d6 (hit die)
+1 (magical weapon)
20/x240ft
Sword1d8+STR+2
1d8 (hit die)
+2 (weapon specialization)
19-20/x20ft

TALENTS & FEATS

Healing Knack
The hero has a knack for the healing arts. The hero receives a +2 bonus on all Treat Injury skill checks.
Heroic Surge (2 per day)
The character may take an extra move action or attack action in a round, either before or after the character’s regular actions. The character may use Heroic Surge a number of times per day depending on his or her character level, but never more than once per round.
Medical Expert
The character gets a +2 bonus on all Craft (pharmaceutical) checks and Treat Injury checks.
Simple Weapons Proficiency
The character makes attack rolls with simple weapons normally.
Archaic Weapons Proficiency
The character takes no penalty on attack rolls when using any kind of archaic weapon.
Healing Touch 1
The Dedicated hero’s ability to restore damage with a medical kit or perform surgery with a surgery kit increases by +2 hit points.
Brawl
When making an unarmed attack, the character receives a +1 competence bonus on attack rolls, and the character deals nonlethal damage equal to 1d6 + his or her Strength modifier.
Surgery
The character can use the Treat Injury skill to perform surgery without penalty. See the Treat Injury skill description.
Healing Touch 2
The Dedicated hero’s ability to restore damage with a medical kit or perform surgery with a surgery kit increases by +2 hit points, which stacks with healing touch 1 for a total of +4 hit points.
Medical Specialist (+1)
The Field Medic receives a competence bonus on Treat Injury checks.
Personal Firearms Proficiency
The character can fire any personal firearm without penalty.
Expert Healer
At 2nd level and higher, the Field Medic’s ability to restore hit points with a medical kit or surgery kit and a successful use of the Treat Injury skill improves. In addition to the normal hit point recovery rate (1d4 for a medical kit, 1d6 per patient’s character level for surgery), the Field Medic restores 1 hit point for every level he or she has in this advanced class.
Improved Initiative
The character gets a +4 circumstance bonus on initiative checks.
Quick Draw
The character can draw a weapon as a free action.
Medical Mastery
When making a Treat Injury skill check, a Field Medic of 4th level or higher may take 10 even if stress and distractions would normally prevent him or her from doing so.
Alertness
You get a +2 bonus on all Listen checks and Spot checks.
Weapon Focus (Sword)
The character gains a +1 bonus on all attack rolls he or she makes using the selected weapon.
Weapon Specialization (Sword)
You gain a +2 bonus on all damage rolls you make using the selected weapon.
Key:
Purchased Feat
Birthday Feat
Specials
SKILLS
CLASS SKILLS

ModAbility ScoreRanksMisc. Mods
Craft (pharmaceutical)02=2 (intelligence)+0+0
Craft (visual art)02=2 (intelligence)+0+0
Craft (writing)02=2 (intelligence)+0+0
Gamble04=4 (wisdom)+0+0
Investigate06=2 (intelligence)++4 (dedicated hero)+0
Knowledge (technology)03=2 (intelligence)+0++1 (doctor)
Knowledge (all)02=2 (intelligence)+0+0
Listen16=4 (wisdom)++9 (dedicated hero)
+3 (field medic)
++2 (alertness)
Sense Motive13=4 (wisdom)++9 (dedicated hero)+0
Spot17=4 (wisdom)++9 (dedicated hero)
+4 (field medic)
++2 (alertness)
Survival04=4 (wisdom)+0+0
Treat Injury
(surgery - 1d6+7)
(medical kit - 1d4+7)
17=4 (wisdom)++7 (dedicated hero)
+1 (field medic)
++1 (doctor)
+2 (medical expert)
+2 (healing knack)
+1 (medical specialist)

Computer Use02=2 (intelligence)+0+0
Concentration09=2 (constitution)++7 (field medic)+0
Diplomacy10=1 (charisma)++2 (dedicated hero)
+7 (field medic)
+0
Drive01=1 (dexterity)+0+0
Pilot01=1 (dexterity)+0+0
Research02=2 (intelligence)+0+0

CROSS-CLASS SKILLS

ModAbility ScoreRanksMisc. Mods
Balance01=1 (dexterity)+0+0
Bluff01=1 (charisma)+0+0
Climb02=2 (strength)+0+0
Disguise01=1 (charisma)+0+0
Escape Artist01=1 (dexterity)+0+0
Forgery02=2 (intelligence)+0+0
Gather Information01=1 (charisma)+0+0
Hide04=1 (dexterity)++3 (dedicated hero)+0
Intimidate04=1 (charisma)++3 (dedicated hero)+0
Jump02=2 (strength)+0+0
Move Silently01=1 (dexterity)+0+0
Navigate04=2 (intelligence)++2 (dedicated hero)+0
Perform (all)01=1 (charisma)+0+0
Ride01=1 (dexterity)+0+0
Search02=2 (intelligence)+0+0
Swim02=2 (strength)+0+0



[Code originally created by [community profile] tookthestars and modified by me.]