Rory Williams (
mr_manners) wrote2015-04-20 10:11 pm
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knights of legend } { character sheet
RORY WILLIAMS | |||||||
Knight of the Dragon's Light Level 9 | |||||||
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Dedicated Hero 5 Field Medic 4 Hit Points: 57 ( --- ) Action Points: 58 | Strength 14 (+2) Dexterity 12 (+1) Constitution 14 (+2) Intelligence 14 (+2) Wisdom 19 (+4) Charisma 13 (+1) |
Human Male 31 5'11" 170 lbs. Blue Eyes Blond Hair |
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STATS | |||||||
SAVING THROWS | |||||||
Mod | Base | Ability Score | Misc. Mods | ||||
Defense | 16 | = | 10 | + | 1 (dexterity) | + | +3 (dedicated hero) +2 (field medic) |
Initiative | 05 | = | 00 | + | 1 (dexterity) | + | +4 (improved initiative) |
Fortitude Save | 09 | = | 03 (dedicated hero) 04 (field medic) | + | 2 (constitution) | + | 0 |
Reflex Save | 03 | = | 01 (dedicated hero) 01 (field medic) | + | 1 (dexterity) | + | 0 |
Will Save | 09 | = | 03 (dedicated hero) 02 (field medic) | + | 4 (wisdom) | + | 0 |
Attack (Unarmed) | 08 | = | 03 (dedicated hero) 02 (field medic) | + | 2 (strength) | + | +1 (brawl) |
Attack (Melee) | 07 | = | 03 (dedicated hero) 02 (field medic) | + | 2 (strength) | + | 0 |
Attack (Sword) | 08 | = | 03 (dedicated hero) 02 (field medic) | + | 2 (strength) | + | +1 (weapon focus) |
Attack (Ranged) | 06 | = | 03 (dedicated hero) 02 (field medic) | + | 1 (dexterity) | + | 0 |
Attack (Excalibur) | 07 | = | 03 (dedicated hero) 02 (field medic) | + | 1 (dexterity) | + | +1 (magic weapon) |
Damage Roll | Critical | Attack Range | |||||
Unarmed Attack | 1d6+STR 1d6 (brawl) | n/a | 0ft | ||||
Excalibur | 2d6+1 2d6 (hit die) +1 (magical weapon) | 20/x2 | 40ft | ||||
Sword | 1d8+STR+2 1d8 (hit die) +2 (weapon specialization) | 19-20/x2 | 0ft | ||||
TALENTS & FEATS | |||||||
Healing KnackThe hero has a knack for the healing arts. The hero receives a +2 bonus on all Treat Injury skill checks. | |||||||
Heroic Surge (2 per day)The character may take an extra move action or attack action in a round, either before or after the character’s regular actions. The character may use Heroic Surge a number of times per day depending on his or her character level, but never more than once per round. | |||||||
Medical ExpertThe character gets a +2 bonus on all Craft (pharmaceutical) checks and Treat Injury checks. | |||||||
Simple Weapons ProficiencyThe character makes attack rolls with simple weapons normally. | |||||||
Archaic Weapons ProficiencyThe character takes no penalty on attack rolls when using any kind of archaic weapon. | |||||||
Healing Touch 1The Dedicated hero’s ability to restore damage with a medical kit or perform surgery with a surgery kit increases by +2 hit points. | |||||||
BrawlWhen making an unarmed attack, the character receives a +1 competence bonus on attack rolls, and the character deals nonlethal damage equal to 1d6 + his or her Strength modifier. | |||||||
SurgeryThe character can use the Treat Injury skill to perform surgery without penalty. See the Treat Injury skill description. | |||||||
Healing Touch 2The Dedicated hero’s ability to restore damage with a medical kit or perform surgery with a surgery kit increases by +2 hit points, which stacks with healing touch 1 for a total of +4 hit points. | |||||||
Medical Specialist✥ (+1)The Field Medic receives a competence bonus on Treat Injury checks. | |||||||
Personal Firearms ProficiencyThe character can fire any personal firearm without penalty. | |||||||
Expert Healer✥At 2nd level and higher, the Field Medic’s ability to restore hit points with a medical kit or surgery kit and a successful use of the Treat Injury skill improves. In addition to the normal hit point recovery rate (1d4 for a medical kit, 1d6 per patient’s character level for surgery), the Field Medic restores 1 hit point for every level he or she has in this advanced class. | |||||||
Improved InitiativeThe character gets a +4 circumstance bonus on initiative checks. | |||||||
Quick Draw✹The character can draw a weapon as a free action. | |||||||
Medical MasteryWhen making a Treat Injury skill check, a Field Medic of 4th level or higher may take 10 even if stress and distractions would normally prevent him or her from doing so. | |||||||
AlertnessYou get a +2 bonus on all Listen checks and Spot checks. | |||||||
Weapon Focus (Sword)✹The character gains a +1 bonus on all attack rolls he or she makes using the selected weapon. | |||||||
Weapon Specialization✹ (Sword)You gain a +2 bonus on all damage rolls you make using the selected weapon. | |||||||
Key: | |||||||
SKILLS | |||||||
CLASS SKILLS | |||||||
Mod | Ability Score | Ranks | Misc. Mods | ||||
Craft (pharmaceutical) | 02 | = | 2 (intelligence) | + | 0 | + | 0 |
Craft (visual art) | 02 | = | 2 (intelligence) | + | 0 | + | 0 |
Craft (writing) | 02 | = | 2 (intelligence) | + | 0 | + | 0 |
Gamble | 04 | = | 4 (wisdom) | + | 0 | + | 0 |
Investigate | 06 | = | 2 (intelligence) | + | +4 (dedicated hero) | + | 0 |
Knowledge (technology) | 03 | = | 2 (intelligence) | + | 0 | + | +1 (doctor) |
Knowledge (all) | 02 | = | 2 (intelligence) | + | 0 | + | 0 |
Listen | 16 | = | 4 (wisdom) | + | +9 (dedicated hero) +3 (field medic) | + | +2 (alertness) |
Sense Motive | 13 | = | 4 (wisdom) | + | +9 (dedicated hero) | + | 0 |
Spot | 17 | = | 4 (wisdom) | + | +9 (dedicated hero) +4 (field medic) | + | +2 (alertness) |
Survival | 04 | = | 4 (wisdom) | + | 0 | + | 0 |
Treat Injury (surgery - 1d6+7) (medical kit - 1d4+7) | 17 | = | 4 (wisdom) | + | +7 (dedicated hero) +1 (field medic) | + | +1 (doctor) +2 (medical expert) +2 (healing knack) +1 (medical specialist) |
Computer Use | 02 | = | 2 (intelligence) | + | 0 | + | 0 |
Concentration | 09 | = | 2 (constitution) | + | +7 (field medic) | + | 0 |
Diplomacy | 10 | = | 1 (charisma) | + | +2 (dedicated hero) +7 (field medic) | + | 0 |
Drive | 01 | = | 1 (dexterity) | + | 0 | + | 0 |
Pilot | 01 | = | 1 (dexterity) | + | 0 | + | 0 |
Research | 02 | = | 2 (intelligence) | + | 0 | + | 0 |
CROSS-CLASS SKILLS | |||||||
Mod | Ability Score | Ranks | Misc. Mods | ||||
Balance | 01 | = | 1 (dexterity) | + | 0 | + | 0 |
Bluff | 01 | = | 1 (charisma) | + | 0 | + | 0 |
Climb | 02 | = | 2 (strength) | + | 0 | + | 0 |
Disguise | 01 | = | 1 (charisma) | + | 0 | + | 0 |
Escape Artist | 01 | = | 1 (dexterity) | + | 0 | + | 0 |
Forgery | 02 | = | 2 (intelligence) | + | 0 | + | 0 |
Gather Information | 01 | = | 1 (charisma) | + | 0 | + | 0 |
Hide | 04 | = | 1 (dexterity) | + | +3 (dedicated hero) | + | 0 |
Intimidate | 04 | = | 1 (charisma) | + | +3 (dedicated hero) | + | 0 |
Jump | 02 | = | 2 (strength) | + | 0 | + | 0 |
Move Silently | 01 | = | 1 (dexterity) | + | 0 | + | 0 |
Navigate | 04 | = | 2 (intelligence) | + | +2 (dedicated hero) | + | 0 |
Perform (all) | 01 | = | 1 (charisma) | + | 0 | + | 0 |
Ride | 01 | = | 1 (dexterity) | + | 0 | + | 0 |
Search | 02 | = | 2 (intelligence) | + | 0 | + | 0 |
Swim | 02 | = | 2 (strength) | + | 0 | + | 0 |
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