knights of legend } { character sheet
Apr. 20th, 2015 10:11 pmRORY WILLIAMS | |||||||
Knight of the Dragon's Light Level 9 | |||||||
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Dedicated Hero 5 Field Medic 4 Hit Points: 57 ( --- ) Action Points: 58 | Strength 14 (+2) Dexterity 12 (+1) Constitution 14 (+2) Intelligence 14 (+2) Wisdom 19 (+4) Charisma 13 (+1) |
Human Male 31 5'11" 170 lbs. Blue Eyes Blond Hair |
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STATS | |||||||
SAVING THROWS | |||||||
Mod | Base | Ability Score | Misc. Mods | ||||
Defense | 16 | = | 10 | + | 1 (dexterity) | + | +3 (dedicated hero) +2 (field medic) |
Initiative | 05 | = | 00 | + | 1 (dexterity) | + | +4 (improved initiative) |
Fortitude Save | 09 | = | 03 (dedicated hero) 04 (field medic) | + | 2 (constitution) | + | 0 |
Reflex Save | 03 | = | 01 (dedicated hero) 01 (field medic) | + | 1 (dexterity) | + | 0 |
Will Save | 09 | = | 03 (dedicated hero) 02 (field medic) | + | 4 (wisdom) | + | 0 |
Attack (Unarmed) | 08 | = | 03 (dedicated hero) 02 (field medic) | + | 2 (strength) | + | +1 (brawl) |
Attack (Melee) | 07 | = | 03 (dedicated hero) 02 (field medic) | + | 2 (strength) | + | 0 |
Attack (Sword) | 08 | = | 03 (dedicated hero) 02 (field medic) | + | 2 (strength) | + | +1 (weapon focus) |
Attack (Ranged) | 06 | = | 03 (dedicated hero) 02 (field medic) | + | 1 (dexterity) | + | 0 |
Attack (Excalibur) | 07 | = | 03 (dedicated hero) 02 (field medic) | + | 1 (dexterity) | + | +1 (magic weapon) |
Damage Roll | Critical | Attack Range | |||||
Unarmed Attack | 1d6+STR 1d6 (brawl) | n/a | 0ft | ||||
Excalibur | 2d6+1 2d6 (hit die) +1 (magical weapon) | 20/x2 | 40ft | ||||
Sword | 1d8+STR+2 1d8 (hit die) +2 (weapon specialization) | 19-20/x2 | 0ft | ||||
TALENTS & FEATS | |||||||
Healing KnackThe hero has a knack for the healing arts. The hero receives a +2 bonus on all Treat Injury skill checks. | |||||||
Heroic Surge (2 per day)The character may take an extra move action or attack action in a round, either before or after the character’s regular actions. The character may use Heroic Surge a number of times per day depending on his or her character level, but never more than once per round. | |||||||
Medical ExpertThe character gets a +2 bonus on all Craft (pharmaceutical) checks and Treat Injury checks. | |||||||
Simple Weapons ProficiencyThe character makes attack rolls with simple weapons normally. | |||||||
Archaic Weapons ProficiencyThe character takes no penalty on attack rolls when using any kind of archaic weapon. | |||||||
Healing Touch 1The Dedicated hero’s ability to restore damage with a medical kit or perform surgery with a surgery kit increases by +2 hit points. | |||||||
BrawlWhen making an unarmed attack, the character receives a +1 competence bonus on attack rolls, and the character deals nonlethal damage equal to 1d6 + his or her Strength modifier. | |||||||
SurgeryThe character can use the Treat Injury skill to perform surgery without penalty. See the Treat Injury skill description. | |||||||
Healing Touch 2The Dedicated hero’s ability to restore damage with a medical kit or perform surgery with a surgery kit increases by +2 hit points, which stacks with healing touch 1 for a total of +4 hit points. | |||||||
Medical Specialist✥ (+1)The Field Medic receives a competence bonus on Treat Injury checks. | |||||||
Personal Firearms ProficiencyThe character can fire any personal firearm without penalty. | |||||||
Expert Healer✥At 2nd level and higher, the Field Medic’s ability to restore hit points with a medical kit or surgery kit and a successful use of the Treat Injury skill improves. In addition to the normal hit point recovery rate (1d4 for a medical kit, 1d6 per patient’s character level for surgery), the Field Medic restores 1 hit point for every level he or she has in this advanced class. | |||||||
Improved InitiativeThe character gets a +4 circumstance bonus on initiative checks. | |||||||
Quick Draw✹The character can draw a weapon as a free action. | |||||||
Medical MasteryWhen making a Treat Injury skill check, a Field Medic of 4th level or higher may take 10 even if stress and distractions would normally prevent him or her from doing so. | |||||||
AlertnessYou get a +2 bonus on all Listen checks and Spot checks. | |||||||
Weapon Focus (Sword)✹The character gains a +1 bonus on all attack rolls he or she makes using the selected weapon. | |||||||
Weapon Specialization✹ (Sword)You gain a +2 bonus on all damage rolls you make using the selected weapon. | |||||||
Key: | |||||||
SKILLS | |||||||
CLASS SKILLS | |||||||
Mod | Ability Score | Ranks | Misc. Mods | ||||
Craft (pharmaceutical) | 02 | = | 2 (intelligence) | + | 0 | + | 0 |
Craft (visual art) | 02 | = | 2 (intelligence) | + | 0 | + | 0 |
Craft (writing) | 02 | = | 2 (intelligence) | + | 0 | + | 0 |
Gamble | 04 | = | 4 (wisdom) | + | 0 | + | 0 |
Investigate | 06 | = | 2 (intelligence) | + | +4 (dedicated hero) | + | 0 |
Knowledge (technology) | 03 | = | 2 (intelligence) | + | 0 | + | +1 (doctor) |
Knowledge (all) | 02 | = | 2 (intelligence) | + | 0 | + | 0 |
Listen | 16 | = | 4 (wisdom) | + | +9 (dedicated hero) +3 (field medic) | + | +2 (alertness) |
Sense Motive | 13 | = | 4 (wisdom) | + | +9 (dedicated hero) | + | 0 |
Spot | 17 | = | 4 (wisdom) | + | +9 (dedicated hero) +4 (field medic) | + | +2 (alertness) |
Survival | 04 | = | 4 (wisdom) | + | 0 | + | 0 |
Treat Injury (surgery - 1d6+7) (medical kit - 1d4+7) | 17 | = | 4 (wisdom) | + | +7 (dedicated hero) +1 (field medic) | + | +1 (doctor) +2 (medical expert) +2 (healing knack) +1 (medical specialist) |
Computer Use | 02 | = | 2 (intelligence) | + | 0 | + | 0 |
Concentration | 09 | = | 2 (constitution) | + | +7 (field medic) | + | 0 |
Diplomacy | 10 | = | 1 (charisma) | + | +2 (dedicated hero) +7 (field medic) | + | 0 |
Drive | 01 | = | 1 (dexterity) | + | 0 | + | 0 |
Pilot | 01 | = | 1 (dexterity) | + | 0 | + | 0 |
Research | 02 | = | 2 (intelligence) | + | 0 | + | 0 |
CROSS-CLASS SKILLS | |||||||
Mod | Ability Score | Ranks | Misc. Mods | ||||
Balance | 01 | = | 1 (dexterity) | + | 0 | + | 0 |
Bluff | 01 | = | 1 (charisma) | + | 0 | + | 0 |
Climb | 02 | = | 2 (strength) | + | 0 | + | 0 |
Disguise | 01 | = | 1 (charisma) | + | 0 | + | 0 |
Escape Artist | 01 | = | 1 (dexterity) | + | 0 | + | 0 |
Forgery | 02 | = | 2 (intelligence) | + | 0 | + | 0 |
Gather Information | 01 | = | 1 (charisma) | + | 0 | + | 0 |
Hide | 04 | = | 1 (dexterity) | + | +3 (dedicated hero) | + | 0 |
Intimidate | 04 | = | 1 (charisma) | + | +3 (dedicated hero) | + | 0 |
Jump | 02 | = | 2 (strength) | + | 0 | + | 0 |
Move Silently | 01 | = | 1 (dexterity) | + | 0 | + | 0 |
Navigate | 04 | = | 2 (intelligence) | + | +2 (dedicated hero) | + | 0 |
Perform (all) | 01 | = | 1 (charisma) | + | 0 | + | 0 |
Ride | 01 | = | 1 (dexterity) | + | 0 | + | 0 |
Search | 02 | = | 2 (intelligence) | + | 0 | + | 0 |
Swim | 02 | = | 2 (strength) | + | 0 | + | 0 |
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teleios } { only here to help
Apr. 25th, 2014 08:41 amIt's a quiet night.
Not that most nights in Teleios aren't quiet, provided there isn't some kind of magical shenanigan running through the town, but it's still worth noting that then night was quiet. It's the kind of night where Amy and Rory would sit on the porch and be that long time married couple that everyone always accused them of being. They are people who are content to simply be in each other's company and have that be enough, at least for the time being.
What they aren't expecting, is the sudden and unexpected arrival of one Bonnie Bennett. They especially aren't expecting her to be bleeding.
"Bonnie?" Rory pushes up from the seat as he makes his way closer, trying to get a better look at the gash in her side. He doesn't know the girl well, but he knows her well enough to be worried. And, to be frank, injuries like that aren't all that frequent around here. Still, old nursing instincts don't die and he's already on his feet, making his way closer to her.
"Amy, go get the first aid kit."
Not that most nights in Teleios aren't quiet, provided there isn't some kind of magical shenanigan running through the town, but it's still worth noting that then night was quiet. It's the kind of night where Amy and Rory would sit on the porch and be that long time married couple that everyone always accused them of being. They are people who are content to simply be in each other's company and have that be enough, at least for the time being.
What they aren't expecting, is the sudden and unexpected arrival of one Bonnie Bennett. They especially aren't expecting her to be bleeding.
"Bonnie?" Rory pushes up from the seat as he makes his way closer, trying to get a better look at the gash in her side. He doesn't know the girl well, but he knows her well enough to be worried. And, to be frank, injuries like that aren't all that frequent around here. Still, old nursing instincts don't die and he's already on his feet, making his way closer to her.
"Amy, go get the first aid kit."